21 - 23 April 2021

Global Sustainable Sports Hackathon 2021

21 - 23 April
2021

Global Sustainable Sports Hackathon


SMASH Hackathon looks for solutions that increase sustainability of global sports events and business.

The purpose of a hackathon is to serve as a catalyst for new beginnings, cooperation and initiatives.

In SMASH Hackathon, participating teams have 48 hours to build and present solutions that address the challenge.
Participants can be experts, startups, SMEs or university-based teams.

SMASH Hackathon takes place fully online. Participants will receive links and information how to participate.

 


Challenges

SPORT SUSTAINABILITY CHALLENGE

How to minimize the carbon footprint in international sports events?

Challenge owners
Lahti Region Development LADEC Ltd.
Lahti - European Green Capital 2021

Challenge description
LADEC and Lahti - European Green Capital 2021 are looking for solutions that help to minimize the carbon footprint in international sports events and make them more sustainable.

Solution can for example be technology, new concept, service or anything innovative. This challenge is open for any teams with a scalable solution to reduce the environmental impact. Teams can be startups, scaleups, established organizations or idea-stage teams of curious individuals. What matters is that teams have an ambition to take their solution to international markets.

See the detailed challenge description HERE (PDF)

Prize
If the winner is from Europe:
Invitation to Sports Tech event in Tokio in November 2021 (TBC). All travel and event participation expenses will be paid on behalf of Hackathon organizers.
If the winner is from Asia:
Invitation to SMASH Lahti in spring 2022 (TBC). All travel and event participation expenses will be paid on behalf of Hackathon organizers.

 

           WINNER: POSITIVE IMPACT         


SOCIAL SUSTAINABILITY CHALLENGE

How to make sports more accessible for people with disabilities with innovative training material distribution??

Challenge owners
Finnish Olympic & Paralympic Training Center Pajulahti
Finnish Paralympic Committee

Challenge description
Finnish Olympic & Paralympic Training Center Pajulahti and Finnish Paralympic Committee have created an online course on Adapted Physical
Activity (APA) and Disability Sport. Now they are looking for ideas and solutions so that innovative training material from the APA course is easily available for anyone in the world. Challenge owners are also looking for new understanding of cultural and terminology differences in APA throughout the world.

Solutions can be anything from websites to video channels, social media applications, platforms or any kinds of online studies. Teams can be individuals, students, NGOs, individuals, startups or established businesses.


This call is for innovative teams who have bright and novel ideas. We hope you can think outside the box and offer something very different!

See the detailed challenge description HERE (PDF)


Prize

1000 € for the winning team

 

           WINNER: TEAM 10          

 

 


 

Judges and Mentors

JUDGES

Päivi Karttunen, Director of Entrepreneurship and Business Development Services at LADEC

Toni Piispanen, Paralympic Gold Medalist and World Champion

Alex Zurita, Head of Sport Tech Hub at London Sport

MENTORS

Jani Backman, Project Manager at Lahti Region

Milla Bruneau, Executive Director at Lahti - European Green Capital 2021

Benjamin Penkert, Founder at SportTechX

Mikko Saarinen, Co-Founder and Partner at Klue

Isto Vanhamäki, Head of Development at LADEC

Arto Ahola, CEO and Co-Founder of SMASH

Jukka-Pekka Vuorinen, Chairman of the Board at SMASH

 

FAQ

For most common questions concerning hackathon please read through this FAQ section:


1. What is a hackathon?

A hackathon is an event where innovative people come together to create solutions for real-life challenges in a limited time.

2. Who can take part in it?

To be a successfull and an impactful event a hackathon needs
i) challenge-owners who are interested for the chosen challenge that is being hacked. Challenge owners also provides resources and connections for the best teams for further development
ii) Participating teams who create solutions for the challenge. Teams can be experts, startups, SMEs or university-based teams
iii) Support organisations who support and mentor the teams. Support organisations help teams to create and develop solutions by for example providing mentors during the hackathon. Support organisations share interest in the results and the theme of a hackathon.

3. What are the outcomes of a Hackathon?

Outcomes of a hackathon must be something tangible and actionable that the challenge owner can implement together with the teams. For example:
• a new concept
• functional demo or prototype
• new service or product
• digital solution

4. Who owns the IPR?

The IPR of the potential solutions created before or during the hackathon is property of the teams. Any transfer of IPR between participants and challenge owner(s) will be agreed separately.

However, in general during a hackathon ideas are ment to be shared openly with others.

5. How to register?

Registration is free of charge. You can do it with via this link: http://bit.ly/smashhackregistration.
Minimum team size is 2 persons.

Chinese participants register:
Liang Xu
Mobile: +358 45 127 2668 (Also WhatsApp)
Email: xu.liang@fciea.com 
Wechat: Liangxu1015

6. Can participants join with an existing solution?

Yes, you may join SMASH Hackathon if you have previously created something that can address the challenge. Use the event for developing your solution further and making valuable connections.